Pathfinder 2e splash damage

A gunner's bandolier can be etched with runes as though it were a ranged weapon. When you invest the gunner's bandolier, you can attune it to each of the 4 weapons holstered in it. Activate [one-action] envision ; Effect You empower one of the attuned weapons in the bandolier, granting it the runes etched onto the gunner's bandolier and ...

Pathfinder 2e splash damage. Critical Hits. Source Core Rulebook pg. 278 4.0. When you make an attack and succeed with a natural 20 (the number on the die is 20), or if the result of your attack exceeds the target's AC by 10, you achieve a critical success (also known as a critical hit). If you critically succeed at a Strike, your attack deals double damage.

If you don’t need the extra damage, your free option is now massively more dangerous. Greater Field Discovery: Somewhat underwhelming compared to other research fields, but more splash area means more splash damage. And if you’re raining cheap bombs over an area with Calculated Splash and Expanded Splash, you’re dealing at least 5 splash ...

If you have the Calculated Splash or Expanded Splash feats, you can apply the additional splash damage to one of the bombs when you Set Explosives or use Demolition Charge, and you can apply the increased splash area from Expanded Splash to all the bombs. Directional Bombs Feat 8* Alchemist Source Core Rulebook pg. 78 4.0 Archetype …Benefit: When throwing a splash weapon, you act as if you had the Far Shot feat. When you hit with a splash weapon, select one additional square adjacent to the splash area; creatures in this area also take splash damage. When you miss with a splash weapon, you may adjust the miss direction on the grid by +1 or –1.Yes it does splash damage as if it had the splash trait. It really should be errated to include it. There is actually a reference to Acid Splash doing splash damage here in Corrosive Body . It was meant to be interpreted as effectively having the splash trait, as there is another spell which gives you a version that splashes further.If you don’t need the extra damage, your free option is now massively more dangerous. Greater Field Discovery: Somewhat underwhelming compared to other research fields, but more splash area means more splash damage. And if you’re raining cheap bombs over an area with Calculated Splash and Expanded Splash, you’re dealing at least 5 splash ... Yes, it states exactly that as an example in the section on the Splash Trait : "For example, if you throw a lesser acid flask and hit your target, that creature takes 1 acid damage, 1d6 persistent acid damage, and 1 acid splash damage. All other creatures within 5 feet of it take 1 acid splash damage. On a critical hit, the target takes 2 acid ...

Cast [two-actions] somatic, verbal. Range 30 feet; Targets 1 creature. You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes 1 persistent acid damage. Heightened (3rd) The initial damage ...If you critically succeed at a Strike, your attack deals double damage. Other attacks, such as spell attack rolls and some uses of the Athletics skill, describe the specific effects that occur when their outcomes are critical successes. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes ...I would say that Dangerous Sorcery should apply a bonus to those that are dealt splash damage due to the wording. When you Cast a Spell from your spell slots, if …These include daze and several single-target attack spells (acid splash, divine lance, phase bolt, and ray of frost). Outside of those five, all remaining spells surpass electric arc in damage against two or more creatures when targeting a substantially lower DC from High to Moderate or Low.Spider swarm is: - immune to precision and mind damage. - resistance 2 to bludgeoning 2, slashing 5 piercing y. - weakness to area damage 5, splash damage 5. So I'm not sure of the swarm you are running specifically, but there are definitely some common-sense rules in place. Mcon25 • 3 yr. ago.A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures, and must do so in order to use its damaging action. A swarm typically has weakness to effects that …

Examples where this matters are damage type+material, splash+damage type (bombs), precision damage+damage type, specific trait (like water) and material (like adamantine). ... "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move, raise a ...The splash trait is where it talks about doing damage on a miss. The spell Acid splash, despite using 'splash' in the description text, does not have the splash trait. This means that specific text for acid splash: If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes 1 persistent acid damage. splash damage is increased by point blank shot. "Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus". "Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points ...Club. This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success.

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It is in the damage section, examples of things that do persistent damage show it being doubled and don't call it out as a special exception or even draw focus to it like with the alchemical bombs section on pg. 544. As I said, it is impossible to prove a negative. The damage rules are clear what is doubled, exceptions are given when damage is not.I find splash damage relatively boring when it isn't triggering weaknesses, but if you want to compensate for the fact that you're throwing lower-level bombs, this will help by using your int modifier instead of the bomb's normal splash. At level 20, you can get Expanded Splash to increase the splash range and add instead of substitute.Sep 7, 2012 ... Alchemists add their Intelligence modifier to all splash weapon damage, and Dexterity will make it more likely that you will hit what you're ...Weaknesses. If you have a weakness to a certain type of damage or damage from a certain source, that type of damage is extra effective against you. Whenever you would take that type of damage, increase the damage you take by the value of the weakness. For instance, if you are dealt 2d6 fire damage and have weakness 5 to fire, you take 2d6+5 ...Nov 2, 2022 · Splash damage has an exception to be added to the initial damage before applying resistances and weaknesses of the target in step 3 of dealing damage, but this happens after both damage rolls have have already been made in their respective step 1s and the damage types have been determined in their step 2s.

Splash does affect allies, but the bomber research field allows out to only hit your target with splash damage. Yes, they would be affected as well. I think all area damage affects everybody (Fireball, lightning, etc), and even Area healing (3 action heal) affects all bodies in the area despite being an enemy as well.Splash weapons cannot deal precision-based damage (such as sneak attack). You can instead target a specific grid intersection. Treat this as a ranged attack against AC 5. However, if you target a grid intersection, creatures in all adjacent squares are dealt the splash damage, and the direct hit damage is not dealt to any creature.Rousing Splash H: Splash a creature to invigorate it and wash away acid and fire. Scatter Scree H: Evoke rocks to deal bludgeoning damage and make rocky difficult terrain. Shield H: A shield of magical force blocks attacks and magic missiles. Sigil H: Leave a magical mark. Slashing Gust H: Cut creatures with ripples of air.When using amped produce flame as a melee attack, increase the damage dice of the initial damage from d10s to d12s. You are not harmed by splash damage from amped produce flame. Amp Heightened (+1) Instead of using produce flame's normal heightened entry, the initial damage increases by 1d10 (1d12 for melee) and the splash damage increases by 1 ...Scatter is one per weapon damage die per target. With 3+ targets it deals better damage than an arquebus on average. Large bore mods affect both the kickback trait for another point of damage on top of kickback, plus giving it a 15 ft. scatter radius. Getting 3+ targets with a 15 ft. scatter is fairly easy.When using amped produce flame as a melee attack, increase the damage dice of the initial damage from d10s to d12s. You are not harmed by splash damage from amped produce flame. Amp Heightened (+1) Instead of using produce flame's normal heightened entry, the initial damage increases by 1d10 (1d12 for melee) and the splash damage increases by 1 ... Ray of Frost H: Damage a creature with cold. Read Aura H: Detect if an object is magical, and determine the school of its magic. Root Reading: Learn about an area using root systems. Rousing Splash H: Splash a creature to invigorate it and wash away acid and fire. Scatter Scree H: Evoke rocks to deal bludgeoning damage and make rocky difficult ...A main target hit takes the main damage plus the continuous damage at minimum. Deals Splash damage to the target on a miss. Splash damage is also in a 5ft AoE, eventually a 10ft or 15ft. The damage on the main hit includes the added damage from Splash.) Your damage is comparable to the Fighter at all levels, and slightly ahead at some levels.Damage Part 2: • Pathfinder (2e): ... Double Sneak Attack Damage?: • Pathfinder Rule R... Is Persistent or Splash Damage Doubled on a Critical Hit? • …May 24, 2023 · 1 Answer Sorted by: 9 No, it does not. From the Splash trait: [...] Add splash damage together with the initial damage against the target before applying the target's resistance or weakness. [...] Splash damage is added to the initial damage and resistances/weaknesses are only applied a single time. Share Improve this answer Follow When an effect deals damage of multiple types and you have resistance to all damage, apply the resistance to each type of damage separately. If an attack would deal 7 slashing damage and 4 fire damage, resistance 5 to all damage would reduce the slashing damage to 2 and negate the fire damage entirely.”. This seems to say it applies multiple ...

I do not think splash damage is persistent unless stated otherwise. Example from Acid Flask on page 360: Flasks filled with corrosive acid deal 1d4 persistent acid damage and 1 acid splash damage. It specifically says the 1D4 damage is persistent but does not say the same for the splash damage. The persistent damage is resolved at the end of ...

Damage - Rules - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Adventuring Gear Alchemical Items Armor Held Items Runes Shields Weapons Worn Items Feats + All Feats General General (No Skill) Skill Game Mastery + AfflictionsWhen you throw an alchemical bomb with the splash trait, you can cause the bomb to deal splash damage equal to your Intelligence modifier (minimum 0) instead of the normal amount. While Sticky Bombs state: A creature that takes a direct hit from one of your sticky bombs also takes persistent damage equal to and of the same type as the bomb’s ...Tetsubo Source Ultimate Equipment pg. 21, Ultimate Combat pg. 134 Statistics Cost 20 gp Weight 10 lbs. Damage 1d8 (small), 1d10 (medium); Critical x4; Range —; Type B; Special — Category Two-Handed; Proficiency Exotic Weapon Groups Hammers Description A slight improvement over the greatclub, this weapon consists of a long, slender length of wood …Yes you may pick bludgeoning, piercing, or slashing for their attacks. The suggested attacks are just ideas. All eidolons' starting attacks are governed by the "unarmed attacks" subsection of the general eidolon rules. Some eidolons add traits (like demon at level 1 or plant at 7), but as far as I'm aware none of them restrict the starting ...More discussion on calculating damage in Pathfinder 2nd Edition?For more information see:What if a Monster is Both Resistant and Weak to an Attack?: https://...While in 1E, Inspire Courage specified "weapon damage", the word "weapon" was removed in 2E. It stands to reason if the wording was changed, it was done for a reason. And it fits with the way spell-casting classes where given more martial like spell attack cantrips. The text of Magic Trickster, above, specifically refers to a spell attack as a ... A massive supplement with 300+ Feats, this new book from Team+ brings you expansions to 20 archetypes and adds 5 brand new ones- from the coveted D100 Wellspring Surge Table to Clowns, Vikings, Bullet Dancers and more. A free update to the PDF! r/Pathfinder2e. Join.Mirror image only interacts with effects that require an attack roll. They have no effect on area effects, effects that require a save instead of an attack roll or effects that simply hit automatically like Magic Missile. They don't protect from such effects and aren't destroyed by them. I think rules as written, mirror images are destroyed ... Benefit: When throwing a splash weapon, you act as if you had the Far Shot feat. When you hit with a splash weapon, select one additional square adjacent to the splash area; creatures in this area also take splash damage. When you miss with a splash weapon, you may adjust the miss direction on the grid by +1 or –1.

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Damage types really help describe how the weapon is used to harm something. Bludgeoning for hammer based weapons that crush, slashing for blades the cut/slash like a scimitar, piercing for spears that are best used thrusting. ... As someone who played a lot of DnD 5e, it is insane to me how fun the Pathfinder 2e monk looks.Acid Flask (Major) Item 17. Source Core Rulebook pg. 544 4.0. Price 2,500 gp. Bulk L. You gain a +3 item bonus to attack rolls. The bomb deals 4d6 persistent acid damage and 4 acid splash damage. This flask filled with corrosive acid deals 1 acid damage, the listed persistent acid damage, and the listed acid splash damage. While in 1E, Inspire Courage specified "weapon damage", the word "weapon" was removed in 2E. It stands to reason if the wording was changed, it was done for a reason. And it fits with the way spell-casting classes where given more martial like spell attack cantrips. The text of Magic Trickster, above, specifically refers to a spell attack as a ... Item 17. Source Core Rulebook pg. 545 4.0. Price 2,500 gp. Bulk L. You gain a +3 item bonus to attack rolls, the bomb deals 4d6 cold damage and 4 cold splash damage, and the target takes a –15-foot penalty. The liquid reagents in this vial rapidly absorb heat when exposed to air. A frost vial deals the listed cold damage and cold splash damage.A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures, and must do so in order to use its damaging action. A swarm typically has weakness to effects that …As you all know, a lot of attack spells do more damage as they are heightened. Here is the way to « program » this ino your roll20 character sheet so it can easily calculate your spells’ damages by itself. This formula specifies the spell will do 1d4 damage per “current level”, as is the case for Produce Flame.When you use a thrown weapon with the splash trait, you don’t add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, or critically …Cast [two-actions] somatic, verbal. Range 30 feet; Targets 1 creature. You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes 1 persistent acid damage. Heightened (3rd) The initial damage ...Damage - Rules - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Adventuring Gear Alchemical Items Armor Held Items Runes Shields Weapons Worn Items Feats + All Feats General General (No Skill) Skill Game Mastery + AfflictionsScatter is one per weapon damage die per target. With 3+ targets it deals better damage than an arquebus on average. Large bore mods affect both the kickback trait for another point of damage on top of kickback, plus giving it a 15 ft. scatter radius. Getting 3+ targets with a 15 ft. scatter is fairly easy.We are level 12 and every person has 3+ damage types on each weapon. Ignore the wording in the core rulebook for a moment. If something is resistant to slashing 10 and has weakness to fire 5. You deal damage with a longsword that has a flaming rune. You deal 2 slashing damage and 2 fire damage. ….

Oct 18, 2022 · In the rules for Damage Types, Physical is noted as a main type of damage and then that the main types of physical are bludgeoning, piercing, and slashing. As a note bleeding, a type of physical, is even a main damage type: Damage dealt by weapons, many physical hazards, and a handful of spells is collectively called physical damage. Chapter 9: Playing the Game / General Rules / Damage / Step 1: Roll the Damage Dice and Apply Modifiers, Bonuses, and Penalties Doubling and Halving Damage Source Core Rulebook pg. 451 4.0 Sometimes you’ll need to halve or double an amount of damage, such as when the outcome of your Strike is a critical hit, or when you succeed at a basic …When you throw an alchemical bomb with the splash trait, you can cause the bomb to deal splash damage equal to your Intelligence modifier (minimum 0) instead of the normal amount. While Sticky Bombs state: A creature that takes a direct hit from one of your sticky bombs also takes persistent damage equal to and of the same type as the bomb’s ...Source Core Rulebook pg. 522 4.0. The most notable hazard traits are trap (constructed to harm intruders), environmental (natural hazards), and haunt (spectral phenomena). Traps have a trait to indicate whether they're magical or mechanical. Hazards that have initiative and a routine have the complex trait.Benefit: When throwing a splash weapon, you act as if you had the Far Shot feat. When you hit with a splash weapon, select one additional square adjacent to the splash area; creatures in this area also take splash damage. When you miss with a splash weapon, you may adjust the miss direction on the grid by +1 or –1.If a bomb has splash damage or effects an area, it can be tossed at an unoccupied space just fine. The only hard one to me is bottled lightning. I always pictured it like in Stardust, where you open the cap and shoot the lighting at someone so thats a bit harder in my head to justify but that's all personal. 2. Thrown splash weapons require no weapon proficiency, so you don’t take the –4 nonproficiency penalty. A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target. If the target is Large or larger, you choose one of its squares and the splash damage affects creatures within 5 feet of that square.Both the 3.5 rules and a Pathfinder FAQ state that spells which deal ability damage or energy drain count as damaging spells. In the case of these spells, the added sneak attack damage is negative energy damage, in addition to the spell's regular effects. EDIT: Okay, not sure if Pathfinder has specifically referenced adding negative energy ...In Pathfinder 2e, some creatures have weakness. When they take damage matching their weakness, they take additional damage. Is this damage from weakness doubled on a critical hit? For example, the Ice Linnorm has weakness 10 for fire. Imagine a player attacks it with fire damage and scores a critical hit. Their normal damage is 1d10.Even better if it makes the creature fall. A flying creature will begin falling if it's knocked prone, or if it finishes its turn without taking a Fly action. The Arrest a Fall reaction can be taken while prone or immobilized (it doesn't have the Move trait), but requires a reaction. A prone flying creature has to Stand and Fly to stay in the air. Pathfinder 2e splash damage, It does however have splash damage that is added, not to the prime target, but to all creatures adjacent to the square you hit. Gnominatore • 5 yr. ago Normally the tohit role …, Let's say, I throw an Dwarven Daisy 1 at a creature that is weak to Fire. The bomb deals direct fire damage to its target, and also Fire Splash damage. If the target is vulnerable to fire, is the damage of both the direct and the splash increased by the vulnerability (effectively double dipping in this case)?. 1 Chosen because it does both fire …, No. Sadly not. When you use a thrown weapon with the splash trait, you don’t add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. On a failure (but not a critical failure), the ..., A reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same number of hands as the weapon it's attached to. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a ..., When you use a thrown weapon with the splash trait, you don't add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, or critically …, The options to improve blasting are also more limited. In 1e, there were multiple ways to add +1 damage per die to your spells, but the equivalents in 2e are +1 per spell level, which is much less damage. For example, a 10th level Elemental Sorcerer in 1e would cast a Fireball for 10d6+10 in a 3rd level slot, with no additional feat investment ..., Welcome to Splash Damage! Here you can learn about our studio, our values and all of our games. You can also apply to be a part of the team. Home Games News Careers 34 Contact Press NEWSLETTER. WELCOME TO SPLASH. Our Games. Outcasters. TRANSFORMERS: REACTIVATE. GEARS TACTICS. Halo: MCC. Gears 5., Throwing a rock in a specific grid square, for example, or a bomb in a non-occupied square - to just apply the splash damage to those around it. The web spell tells you that clearing a square of web is AC 5, because a Dexterity score of 0 makes a –5 ability modifier for 10 – 5 = 5 untrained. Don't forget how range increments work, if the ..., Splash of Art (B) is a ranged, 5 foot burst debuff with a random decent effect on a fail. It’s best against mobs, poor against bosses. ... Touch of Undeath (D) is a relatively small amount of damage for a focus spell, requiring touch, ... Because we are converting our 5e campaign to Pathfinder 2E and it's the closest I can get to my Raven ..., When you use a thrown weapon with the splash trait, you don't add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, ..., Bomb attacks are simple ranged attacks (proficiency+Des) and because of they are.bombs you don't add (or subtract if negative) your str. However the main target of a bomb attack always take splash damage; at lvl 4 you get a feat that make you bombs do splash damage equal to your int modifier. So basically past lvl 4 your bombs use Dex to hit ..., A clarified TLDR; the given example should be followed, a weapon that triggers a slashing weakness and a material weakness such as cold iron takes only one weakness. Thaumaturge never changes damage type and so is still just a single instance of damage, and so take only one weakness from the weapon damage. 4., You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes 1 persistent acid damage. Heightened (3rd) The initial damage increases to 1d6 + your spellcasting ability modifier, and the persistent ..., Throwing a rock in a specific grid square, for example, or a bomb in a non-occupied square - to just apply the splash damage to those around it. The web spell tells you that clearing a square of web is AC 5, because a Dexterity score of 0 makes a –5 ability modifier for 10 – 5 = 5 untrained. Don't forget how range increments work, if the ..., Alchemical Shot [two-actions] Feat 4. PFS Note For the gunslinger’s Alchemical Shot feat and any similar abilities that change a weapon’s damage type, only the primary damage’s type is affected; any secondary effects (such as precision damage or damage applied from a rune) are not affected. Requirements You have an alchemical bomb worn or ..., May 22, 2021 · If you critically succeed at a Strike, your attack deals double damage. Other attacks, such as spell attack rolls and some uses of the Athletics skill, describe the specific effects that occur when their outcomes are critical successes. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes ... , So long as they are holding their Implement, a Thaumaturge gets an extra 2 damage per weapon damage die for free. When you add that to Exploit Vulnerability, the flat damage is on par with a dragon Barbarian, with Barbarians in general being known for higher than average flat damage, that's nothing to sniff at. 4., Average Magus Damage Comparison. Hello there, out of interest from another post here, i compared the melee fighting style choices a magus could make. Namely Spellstrike with a 2h weapon, Spellstrike with a 1h Weapon, and Dual Slice with two weapon fighting. For this to work the Dual Slice feat from the Dual-Weapon Warrior Archetype would be ..., With calculated splash and debilitating bomb we are talking of 1d6+4 damage (weak damage, no doubt) but with frightened 1 on a hit, no save, no inmunity after being hit, nothing, frightened 1 (2 on a crit) and a chance of giving flat-footed thanks to debilitating bombs, one action, no resource spent., Tetsubo Source Ultimate Equipment pg. 21, Ultimate Combat pg. 134 Statistics Cost 20 gp Weight 10 lbs. Damage 1d8 (small), 1d10 (medium); Critical x4; Range —; Type B; Special — Category Two-Handed; Proficiency Exotic Weapon Groups Hammers Description A slight improvement over the greatclub, this weapon consists of a long, slender length of wood …, Mar 23, 2020 · splash (trait) When you use a thrown weapon with the splash trait, you don’t add your Strength modifier to the damage roll.If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. , yeah, a well prepared alchemist can hit any weakness pretty much at will, especially around mid level when you have 10' splash range and +8 splash damage on your bombs. ... "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move, raise a ..., Whenever a shield takes damage, the amount of damage it takes is reduced by this amount. This number is particularly relevant for shields because of the Shield Block feat. The rules for Hardness appear in Item Damage. HP (BT) Source Core Rulebook pg. 277 4.0 This column lists the shield’s Hit Points (HP) and Broken Threshold (BT)., Sticky bomb adds the splash damage of the bomb to the persistent damage. When you get it, you should have calculated splash and 19 INT, so bombs do an extra 4 persistent damage. Given the DC15 flat check to remove persistent damage, you get ~13.333 extra damage (16 is slightly higher, think I multiplied by 4 accidentally)., For example, acid splash would still deal its splash damage to creatures other than the target and tanglefoot's circumstance penalty would last for its normal duration. The spell takes effect after the Strike deals damage; if the Strike has other special effects, the GM determines whether they happen before or after the spell., That depends on the splash weapon being thrown. First off, the thrower is 25 feet away from the target of her throw. Meaning that the thrown weapon has miss and "roll" another 20 feet to be able to hit the square in front of her. Alchemical weapons, and thrown weapons in general, have a range increment of 10 feet., Use a non lethal attack! Persistent damage is awful if you go down. If your dying 1 and fail your recovery check you go to dying 2 then take persistent damage and go to dying 3. If you succeed you recovery but then take persistent damage and go to dying 2 because after you recovered you became wounded one., Sep 7, 2012 ... Alchemists add their Intelligence modifier to all splash weapon damage, and Dexterity will make it more likely that you will hit what you're ..., Persistent Damage. Persistent damage comes from effects like acid, being on fire, or many other situations. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “ [type]” is the damage type. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw., You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical …, 'Area' isn't a damage type.Neither is 'splash'. So if something has a weakness 5 to piercing and weakness 3 to cold and get hit with Purifying Icicle, then they might take an additional 5 piercing damage and 3 cold damage because of the two weaknesses.Depending on how "instance of damage" is defined., A reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee. An attached reinforced stock requires the same number of hands as the weapon it's attached to. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a ..., Spellstrike [two-actions] You channel a spell into a punch or sword thrust to deliver a combined attack. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell don't occur immediately but are imbued into your attack instead. Make a melee Strike with a weapon or unarmed attack.